![]() The MCM addresses this problem and provides several advantages for both players and mod authors: But so far, presenting these options to the player in a user-friendly way has been difficult. The concept was adopted from the original MCM for Fallout: New Vegas.įor a lot of mod authors, allowing customization is important and they spend considerable time making their mods as configurable as they can. The Mod Configuration Menu (MCM) for Skyrim is an in-game configuration panel for mods. Button art is no longer static but matches the current control mapping.Columns can be shown or hidden on-the-fly with the column list button next to the filter box.Configurable Itemcard and 3D Item positions to support multi-monitor resolutions.Intuitive and efficient keyboard navigation, as well as support for gamepads.Full-text search through the inventory.Additional status icons to flag stolen, enchanted and poisoned items.Multi-state columns to quickly single out equipped, stolen, enchanted or poisoned items. Sortable columns to order items by a specific stat.Examples are weight and value in general, and damage or armor rating for specific categories. Extra columns to include additional item information.Configurable text size, so more entries can be displayed at once.Icons to replace the text-based category list.The player inventory has been changed from the original two-list-layout to a single large panel:
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